LSST Applications 30.0.7,g0e76e35be5+e8e946ae08,g19811a7679+138f7293ba,g199a45376c+5e234f8357,g1fd858c14a+2f48dbc4c4,g262e1987ae+fb36cac54d,g29ae962dfc+d9108a0941,g2c21b0017a+4f59a27f16,g31e44d4a5c+b0138be388,g33ac35c1f1+28b9f72785,g35bb328faa+b0138be388,g40c9b15c53+823ad735c1,g47891489e3+bcc48a0b46,g53246c7159+b0138be388,g64539dfbff+e8e946ae08,g67b6fd64d1+bcc48a0b46,g74acd417e5+422380537a,g76965917b2+a5ca99c4d9,g786e29fd12+796b79145d,g7aefaa3e3d+dc0c200193,g86b635cae8+734fe384f0,g87389fa792+d8b5378923,g89139ef638+bcc48a0b46,g8bbb235e95+3f4f7f9447,g8ea07a8fe4+78a4c88802,g9290983e33+ffdc83c6f7,g92c671f44c+e8e946ae08,gaa753fd333+03f406da14,gbf99507273+b0138be388,gc49b57b85e+8df26ee1f0,gca7fc764a6+bcc48a0b46,gd7ef33dd92+bcc48a0b46,gdab6d2f7ff+422380537a,ge1c02a5578+b0138be388,ge410e46f29+bcc48a0b46,ge80df9fc40+e6db5413d1,geaed405ab2+1de65a85c6,gf5dcc679e7+35a0ce2edd,gf5f1c85443+e8e946ae08
LSST Data Management Base Package
Loading...
Searching...
No Matches
Images

Images

In LSST, 2-dimensional images are represented using a set of templated classes, all of which are ultimately derived from ImageBase:

You can use displaying images to display Images and their Masks.

How to Access Pixels

Image Pixels may be accessed via iterators or locators; the former are simpler if you want single-pixel access, while the latter provide you with access to a pixel's friends and neighbours. The following tutorials are available:

See also Pixel Access Reference Manual. LSST image access is modelled after the boost::gil image interface; see http://www.boost.org/doc/libs/1_48_0/libs/gil/doc/html/giltutorial.html and http://www.boost.org/doc/libs/1_48_0/libs/gil/doc/html/gildesignguide.html

There are also some algorithms analogous to the STL's <algorithm>; see How to use algorithms to manipulate Images.

Masks