LSST Applications 30.0.7,g0e76e35be5+e8e946ae08,g19811a7679+138f7293ba,g199a45376c+5e234f8357,g1fd858c14a+2f48dbc4c4,g262e1987ae+fb36cac54d,g29ae962dfc+d9108a0941,g2c21b0017a+4f59a27f16,g31e44d4a5c+b0138be388,g33ac35c1f1+28b9f72785,g35bb328faa+b0138be388,g40c9b15c53+823ad735c1,g47891489e3+bcc48a0b46,g53246c7159+b0138be388,g64539dfbff+e8e946ae08,g67b6fd64d1+bcc48a0b46,g74acd417e5+422380537a,g76965917b2+a5ca99c4d9,g786e29fd12+796b79145d,g7aefaa3e3d+dc0c200193,g86b635cae8+734fe384f0,g87389fa792+d8b5378923,g89139ef638+bcc48a0b46,g8bbb235e95+3f4f7f9447,g8ea07a8fe4+78a4c88802,g9290983e33+ffdc83c6f7,g92c671f44c+e8e946ae08,gaa753fd333+03f406da14,gbf99507273+b0138be388,gc49b57b85e+8df26ee1f0,gca7fc764a6+bcc48a0b46,gd7ef33dd92+bcc48a0b46,gdab6d2f7ff+422380537a,ge1c02a5578+b0138be388,ge410e46f29+bcc48a0b46,ge80df9fc40+e6db5413d1,geaed405ab2+1de65a85c6,gf5dcc679e7+35a0ce2edd,gf5f1c85443+e8e946ae08
LSST Data Management Base Package
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Spline.h
Go to the documentation of this file.
1#if !defined(LSST_AFW_MATH_DETAIL_SPLINE)
2#define LSST_AFW_MATH_DETAIL_SPLINE 1
3#include <cmath>
4#include <vector>
5
6namespace lsst {
7namespace afw {
8namespace math {
9namespace detail {
10
11/*
12 * Splines
13 */
14class Spline {
15public:
16 virtual ~Spline() = default;
17
18 Spline(Spline const&) = default;
19 Spline(Spline&&) = default;
20 Spline& operator=(Spline const&) = default;
21 Spline& operator=(Spline&&) = default;
22
36 void derivative(std::vector<double> const& x, std::vector<double>& dydx) const;
37
46 std::vector<double> roots(double const value, double const x0, double const x1) const;
47
48protected:
49 Spline() = default;
53 void _allocateSpline(int const nknot);
54
55 std::vector<double> _knots; // positions of knots
56 std::vector<std::vector<double> > _coeffs; // and associated coefficients
57};
58
59class TautSpline : public Spline {
60public:
62
133 TautSpline(std::vector<double> const& x, std::vector<double> const& y, double const gamma = 0,
134 Symmetry type = Unknown);
135
136private:
144 void calculateTautSpline(std::vector<double> const& x, std::vector<double> const& y, double const gamma0);
155 void calculateTautSplineEvenOdd(std::vector<double> const& x, std::vector<double> const& y,
156 double const gamma0, bool even);
157};
158
159class SmoothedSpline : public Spline {
160public:
229 double s, double* chisq = nullptr, std::vector<double>* errs = nullptr);
230};
231} // namespace detail
232} // namespace math
233} // namespace afw
234} // namespace lsst
235#endif
SmoothedSpline(std::vector< double > const &x, std::vector< double > const &y, std::vector< double > const &dy, double s, double *chisq=nullptr, std::vector< double > *errs=nullptr)
Cubic spline data smoother.
Definition Spline.cc:534
std::vector< double > _knots
Definition Spline.h:55
Spline & operator=(Spline &&)=default
std::vector< double > roots(double const value, double const x0, double const x1) const
Find the roots of Spline - val = 0 in the range [x0, x1).
Definition Spline.cc:1226
Spline & operator=(Spline const &)=default
void derivative(std::vector< double > const &x, std::vector< double > &dydx) const
Find the derivative of a Spline.
Definition Spline.cc:57
Spline(Spline const &)=default
void _allocateSpline(int const nknot)
Allocate the storage a Spline needs.
Definition Spline.cc:21
void interpolate(std::vector< double > const &x, std::vector< double > &y) const
Interpolate a Spline.
Definition Spline.cc:29
std::vector< std::vector< double > > _coeffs
Definition Spline.h:56
TautSpline(std::vector< double > const &x, std::vector< double > const &y, double const gamma=0, Symmetry type=Unknown)
Construct cubic spline interpolant to given data.
Definition Spline.cc:86